Just me -- a crazy gamer -- talking about what I love and what I hate. And most importantly of all... why I choo choo choose them. Giggity.
Greetings.
I realise that it has been just over a year since I've posted here and that sucks big time. So here's my confession. I started another blog. If you're still interested in my rants and raves and gaming goodness by all means, please check out my new internet dwelling at http://perusha.wordpress.com, called Circles and Backroads in the American Dream. I'm currently working on starting up a soley gaming devoted blog again, so look for news of that on Circles and Backroads. Thanks to you all who read this blog while it was still living, and I hope to see you on the other side.
Carol
(AKA AIMGameGirl)


So the topic has arisen from the ashes like a Phoenix -- But not as pretty.
Games made into movies are normally disastrous, as movies turned games are equally crappy, except for ' Chronicles of Riddick: Escape from Butcher Bay,' that kicked ass. So in the spirit of the less than amazing tribute to our favorite girl dhampir, 'BloodRayne',
that lazily rolled out into theaters a couple of weeks ago, Thug and I
have decided to put together a list of Movies that would make ROCKING
video games.
With my true passion being horror games, my warped
mind immediately started perusing the rack of horror flicks that have
sprinkled the movie market for years. I began wondering, how cool
would it be to have to regulate tourniquet pressure while you sawed
your own foot off in 'Saw' -- but would the rest of the flick be worth
it? Or what about a Nightmare on Elm Street game, where you got to play as our Uncle Freddy? (Just please don't equate it with the NES version)
Would that get rote? Would the killing be quite as fun as watching it?
I mean, if you could execute special moves to have like 'Uber-Kills'
where you end up grabbing and pulling some chick's head into a
television set (after the appropriately cheeky line, "Welcome to
primetime, bitch") that would be a great game! Unfortunately, the
likelihood of there being something remotely close to that instead of
assigning 'Freddy Jab', 'Slice and Dice' and 'Dream Stab' to each of
the buttons is not very high. So.... What I'd dig playing would be --
and run with me on this ...
KillerSquared (that's supposed to be a little2 next to killerto make it look mathematical)
This would be a fighting gamebased on our favourite serial killing film baddies. Real life excluded of course.
Leatherface vs. Jason
Michael Myers vs. Freddy Krueger
Dracula vs. the Wolf Man
That Creepy Chickfrom 'Ju-On' vs.That Creepy Kid from 'Ringu' (can you imagine the crawling and sweeping moves?)
These
are just a few examples and I know it would be damn near impossible to
get the rights to each character but if the fighting system were done
well -- this could rock.
Next up!!
Battle Royale
What
gamer couldn't love this movie? A high school class, stuck on an
island, required to kill each other until only one is left. I mean come
on! The possibilities are endless here! And you thought 'The Warriors'
had rumbles. Can you imagine being stuck in the middle of a jungle
creeping around killing friends, people who trusted you, people who
want you to work with them? And above all having only the one weapon
you are given before being sent out and whatever else you can scrounge
up? So sweet. And of course there would have to be flashbacks and back
stories that happen before you off your victim, just to let you know
who they are to you... Mmmmm sweet familiar carnage. Bring on the
Battle.
Well, that's it so far.
Love,
Mug
And it shouldn't be
After doing (I will admit a very cursory) search in Games, I have found a few that might whet your appetite.
Unfortunately,
in order for you to get what you yearn for, you'd have to go back to
the Ancient days and get an Atari, NES or SEGA system. Original. Not
kidding. However, it would not have the newer, prettier and more
functional hotness that exists today.
Anyway, here are my Additions to your requests:
~Sleepy Hollow
- I'll take on a headless horseman from beyond the grave! I'm up for
that! He'd have to be the boss though... boss of what? Rebelling
peasantry? Hmmm....
~Hellraiser
-- All of them. Yes, I want the ability to be the Sinful OR Pinhead!
Open the puzzle box, get transformed into a Geiger-esque Cyborg-Demon! Yes~
~A *viable* Ghost/Ghast/Phantasm/YES I want to be able to INHABIT the spirits of innocent bystanders! ... like in Fallen! Possession, in fact, would be a fascinating RPG or First-Person, no matter how you angle it.
~ Let's not forget, while we're on the subject of dark and mysterious, the Rocky Horror Picture Show.
('Cause It's Funny!). And, 'cause it's fun. However, I think we'd be
hard put to define it... might have to create a new rating class for it!
~ Jeepers Creepers
- Not a great movie, by any stretch, certainly the sequel was better
than the original, but still a nifty concept and room for growth!
~ More to Come!

What can I say about a game that transcends so many of the stereotypical gaming statutes and manages to be a complete masterpiece? I’ll start off simply, by saying, “Hooray Monolith! Hooray and congrats for your first foray into console gaming being such a rousing success – and thank you. Thank you Monolith and SEGA, for bringing a completely breathtaking and surprisingly unique piece of art into a launch line-up for such an amazing console”.
‘Condemned: Criminal Origins’ blew me away. And I’m not even saying that lightly. Condemned managed to completely capture me and keep me satisfied through every single, solitary level. And since pretty much all of the levels are solitary, that’s saying a lot. Cheap joke on my end, I apologize.
The basic story is, you are an FBI agent, hot on the trail of serial killers. A particular serial killer eludes your grasp however, and when you are investigating a crime scene, he comes around, kills two cops with your gun, and pretty much leaves you with the blame. So you are on the run from the cops and the FBI, and there is only one person left at the bureau, your lab contact, who believes in you. Your contact with her is lucky though, as you’ll need to send her forensic evidence and such as the game progresses to help you track your killer. There are a number of supernatural elements presented in the game as well, some unknown evil is infecting birds and causing their brains to liquefy and for some odd reason this evil is also affecting homeless degenerates, filling them with an unparalleled and very smartly executed bloodlust.
Let’s first touch on the graphics. Everything in this game is ALIVE. The
walls shimmer when you run your flashlight over them, which you end up
doing a lot, since you are constantly stalked by less than human
killers. They SHIMMER I tell you. Every
nuance, every nook and cranny of the environment is affected by light;
and although many of the environments look similar, (crawling around in
the underbelly of a city tends to do that) no two walls are exactly
alike when the light hits them. The character design is also amazing;
the detail put into the environments wasn’t spared at all on the
characters. These faces look real, their
blood looks real and of course, their priceless facial expressions and
blood congealing on their faces when you are head butting them looks as
authentic as I could tell. Never having head butted anyone per se. Even
your weapons have an unbelievable amount of concentration put into
their construction as well, again reacting to the light, picking up
pieces of the environment (i.e. your enemies) as you fight. There
is nothing so joyous as royally and majestically kicking some depraved
ass, and seeing the blood glisten on the end of your crowbar as you
walk through dimly lit corridors.

Which brings me to level design. These are rote levels, don’t let me lead you otherwise, but the linear layout to these levels is hardly noticeable with the amount of detail put in, and the possible danger lurking around every dark, dank bend. Levels pretty much progress as such: enter, pursue objective, encounter a difficulty, solve puzzle (which normally consists of finding a special weapon to ‘unlock’ an area), progress to next level. How this can be the case and still hold the ultimate appeal this game presents is almost beyond me. All areas are slightly different though, and I believe, personally, that the soundtrack helps mightily to lend different feels to different areas, even if you are pretty much doing sort of the same thing. Different goals too, help to alleviate the repetition. I hesitate to use repetition though, because it doesn’t feel repetitive at all during gameplay.
The sound, or sometimes the lack thereof helps set the suspenseful mood of this title to a ‘T’. Sometimes there will be slight high pitched music, calling out that your serial killer, or someone else big and bad is in the area, but the music is only the beginning. Most of the game is quiet, because in a game as dark as condemned, and with AI as smart as condemned’s you really have to rely on both sight and sound, a feature that brings you in even closer to the gameplay. You have to strain to listen for the telltale cough, or maybe a footstep, alerting you to someone else’s presence. It gets to the point where you are afraid of your own footsteps, whirling around ready to kill what isn’t there. But that’s the true beauty of it; being so involved that you are on edge, ready to kill when you need to. The everyday crazies you are pitted against are smarter than the average AI. They are super king kong mega mega smart. These desperate AI will do anything to kill you. They will block you in passages to route you into a trap. They will rip electrical wires out to plunge the area into darkness so they can sneak up on you. They will run away, only to lure you into a place where they feel secure killing you. These bastards are smart. They are also super deadly, because in Condemned, while you use what weapons you can find to kill, your enemies can use any weapon you can. This makes you think twice about what you take, and what you leave behind, because if you forfeit the sledgehammer, it’s more than likely one of these bad boys is going to find it, pick it up, and try to bash your skull in with it.
The fighting in
Condemned is unreal! You can find a gun in the levels and typical FPS
it if you’d like, but there is really no fun in that, and since most
guns that lie around only have about 3 bullets in their chamber, it’s
pretty much pointless. And you won’t find extra ammo lying around, once those babies are out –they’re out. That’s why I personally refuse to use a gun; it’s much more fun to use melee combat to eradicate the masses. As
I said before, pretty much anything can be used as a weapon, if you can
grab it, you can take it, and this system works great. You can kill with anything from a pipe ripped off a wall, to a sign also ripped off the wall. My personal favorite killing tool is the crow bar. It’s so blissful to use and very effective. Another
cool thing about selecting weapons is that when you are about to switch
weapons, or you are near a weapon you could pick up, the screen will
tell you the stats on the weapon, in relation to what weapon you
currently have equipped. Damage amount,
block integrity, quickness, and more are shown so you can make an
educated decision on which has a better killing capability suited to
you. Sledgehammer Vs Crowbar, same amount of damage, but the crowbar is much faster to strike. Booyah, I love my crowbar! Moving onto blocking! You have to block if you don’t want to die in Condemned. It’s integral to your melee game. What’s nice is that after you successfully block, your enemy is momentarily cowed, so you can go right in and brain splatter. What’s also cool about the block is that it’s not stationary. You
can’t just hit block and expect it to hold the block until you let go
of the button, you have to time your blocking perfectly or it won’t
work. Even better are these mortal kombat esque finishing moves, where
when your enemy falls to his knees, you can choose the mode of the
final hit. Head butting is my favorite, because your entire perspective
shifts when you head butt, and you'll find a horribly beaten crazy face
really close up on your screen. It's so powerful. The effects of the
combat are real as well, in one level, after kicking some degenerate
until they were dead, I noticed these sparkly items on the floor.
At first I thought I might have unlocked something, and ran over to try
to pick it up. Upon further inspection though, I noticed that the
sparkly things were something I kind of did unlock. They were
teeth I had knocked out of the head of my enemy, and they were staring
at me from the floor. Your attacks are brutal and real, you can
see the effects of your carnage. Your enemies will vomit up
blood, curse at you, run away, spit out teeth... This is realistic
fighting, you are in the heat of battle and it feels like it.

The FPS perspective is even better that usual in this game. You really get the feeling you are the character with the cut scenes. There is this one scene, where you are accosted by someone, and pushed down some escalator stairs. The camera never pulls out and pans to your body, you see everything through your character’s perspective. When you are pushed down those stairs, you see a revolving world. When you die you see red.
The forensic elements of Condemned are a little lackluster, you don't
get to really choose your tools and it's a mystery how certain things
get sent to your lab partner. I was hoping for a more 'Still Life' take on forensic investigating, but it doesn't really affect the game too much.
Condemned really pushes the boundaries of what an FPS can do, especially on a console system. Though heavily battle oriented, the story still manages to be engaging which is very challenging, I believe, especially in the first person shooter realm. It seriously took me an hour to go through what should have been a relatively short first level because I was so freaked out I didn’t want to take my back away from the wall. I know I haven’t even scraped the beginnings of what makes this such a wonderful game, but sometimes it’s best to find these things out for one’s self. So run out and purchase, it’s definitely not rental material. Run, run! Oh, and it will be out for PC too, for all those unfortunates not lucky enough to have obtained the coveted Xbox 360.
Godspeed SEGA and Monolith, Godspeed.