Retro Reviews

Two joysticks, five thousand MAME Roms and far too much spare time

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  • Super Bishi Bashi Champ


    1996 Konami

    One of the first - if not the first - minigame collections, precursor to modern games like Wario Ware and Four Second Fury, and utterly nuts.  Played with three buttons per player, this game delights in being completely bonkers.
    Thu, 13 Sep 2007 10:00:42 +0100

  • Lup Lup Puzzle
    Lup Lup Puzzle

    1999 Omega System

    This is a nice rip off of Puzz Loop that has found its way onto my Favourites list largely because of its co-operative two-player mode, originality be damned.
    Wed, 12 Sep 2007 10:00:21 +0100

  • Sen-Know
    Sen-Know

    1999 Kaneko / Kouyousha

    An acceptable, alebeit completely unoriginal spin on a well-established idea is made utterly redundant by irritating and charmless presentation.
    Tue, 11 Sep 2007 10:00:15 +0100

  • Mutant Night
    Mutant Night

    1987 UPL

    This is an odd little game.  There's not terribly much to say about it, save that it's a horizontal walking shooter with a weird main character.  Powerups make your character bigger, or multiply it.  Difficulty curve is pretty steep after the first level.  Somewhat addictive, but there are certainly both better and worse games to play.
    Mon, 10 Sep 2007 10:00:31 +0100

  • Hanagumi Taisen Columns - Sakura Wars
    Hanagumi Taisen Columns - Sakura Wars

    1997 Sega

    I can imagine how the meeting went...
    "Gentlemen, we're struggling.  We need a new arcade game to re-ignite gamers' Sega passions."
    "How about a sequel to Columns?"
    "Damn it man, try to think of something new for once in your miserable life!"
    "Columns with cute anime girls?"
    "...you've got something, there."
    Fri, 07 Sep 2007 10:00:23 +0100

  • Mouja
    Mouja

    1996 Etona

    This is a delightful little puzzler with a unique twist.  It's a standard two-row, one-column drop, rotatable to both horizonal and vertical, match up the colours and try to set off chains type of thing.  Corners are fine, diagonals don't count.  The difference here is that the gems are replaced with coins.  Connecting, say, five one-yen pieces removes the 1's and spawns a 5.  Two fives connect to make a ten, five tens for a fifty, two fifties for a hundred, five 100's for a 500.  Connecting two 500's changes up for a 1,000 yen note, which disappears from the screen and awards a points bonus.
    Thu, 06 Sep 2007 10:00:13 +0100

  • Thunder Dragon 2
    Thunder Dragon 2

    1993 NMK

    I was pleased when the Random Button popped up with this, after a run of disappointing games.  I was a big fan of the original Thunder Dragon, and have installed a cabinet in my local pub where it takes quite good money.
    Wed, 05 Sep 2007 10:00:29 +0100

  • The Super Spy
    The Super Spy

    1990 SNK

    An ambitious attempt to create a first-person beat-em-up falls flat on its face as SNK discovers the reasons why everybody else waited a couple of years until it could be done properly.
    Tue, 04 Sep 2007 10:00:51 +0100

  • Moon Alien Part Two
    Moon Alien Part Two

    This is a bare-faced ripoff of Galaxian.  A lot of this sort of shit happened in the early 80's, back before video game companies hired decent lawyers.
    Mon, 03 Sep 2007 10:00:52 +0100

  • Site news for August
    Hey!  Hope you like the new design - it works best in FireFox, but should look okay in just about anything.
    It's been a busy month for me, but I've gotten some stuff done with Retro Reviews.  Hit "Read More" for the full details.
    Fri, 31 Aug 2007 20:50:14 +0100

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